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HP Reverb Review

The HP Reverb is an excellent choice for users who want to take a first step into the high-end segment of VR. While the HP Reverb runs on the Windows Mixed Reality platform, the Headset is also compatible with with SteamVR and - in a slight detour - with Oculus. Due to the extremely high image resolution, the screen is crystal clear and the HP Reverb can be compared to with other VR headsets in the higher segment, such as the HTC VIVE Pro and the Pimax 8K.

with the launch of the HP Reverb HP hopes to directly compete with other high-end VR headsets, such as the HTC [[MD5_22] ] Pro. And while the HP Reverb has a number of major improvements over its predecessors - Samsung Odyssey and Acer AH101 - there are still a number of areas where the Reverb is disappointing. In this Review you can read all the pros and cons of the HP Reverb. Order the HP Reverb? You can view it here.

New design

The HP Reverb looks like a cross between the Google Daydream and the Oculus Rift S. The matte black design with on the front and a fabric texture give the Headset a tough look. Fortunately, because the Headset doesn't look big, it doesn't look as intimidating as other headsets in the same price range. The HP Reverb looks like you can put it on right away. This is partly due to the inside-out tracking; the Headset only has a single cable running to the Computer. You set up the Headset, run a small room-scale procedure, and you're ready to go with free-roam VR fun.

But what really sets the HP Reverb apart from its competition is the high degree of comfort. with only half a kg is the HP Reverb comparable with the Oculus Go. For a Headset that you have to attach to a Computer, this is really incredibly light. This allows you to with play the HP Reverb for extended periods of time without feeling like you have an annoying Headset on your head. In addition, the Reverb has a large round ring on the back of the Headset. This ring ensures that the (light) weight of the Headset is even better distributed over your head.

The built-in headphones allow you to put with pads on your ears for a good sound experience. And an extra handy feature is the flip-up screen of the HP Reverb. If you don't want to play for a while - or want to look in the room - you can raise the screen a bit. For example, you no longer have to take off the Headset if you want to have a drink or talk to someone, for example, but you can simply click the screen up and go ahead. It is also possible to see with Microsoft's "Flashlight" through the front-facing camera, which also allows you to see the real environment while wearing the Headset.

Image and resolution

The image of the HP Reverb is what makes the Headset so impressive. with two LCD screens, the Reverb offers a whopping 2160 x 2160 pixels per eye (for comparison, the HTC VIVE Pro has a resolution of 1600 x 1400 per eye). The HP Reverb thus offers one of the highest image resolutions on the commercial VR market. Every detail is displayed down to the smallest detail, which - with the right VR game or app - ensures that hyper-realistic images can be shown.

Sub-pixels and a refresh rate of 90 Hz ensure that the well-known screen-through effect is almost non-existent (see image below for a comparison). There is, however, the lesser known "Mura" effect. Colors and brightness are not always displayed consistently. But according to other users, this effect is minimal and rare.

WMR Controllers

Unfortunately, the Controllers of the HP Reverb are a bit disappointing. with the arrival of the new Oculus touch Controllers and the soon-to-be released Valve Knuckles make the Mixed Reality Controllers seem a bit outdated. The way you hold the Controller in combination with the with button layout makes the Controller feel a bit awkward. Does the Controller do what it's supposed to do? Yes, but once you get used to the Oculus Touch or Valve Knuckles you won't want to go back to the Mixed Reality Controller.

As mentioned earlier, the HP Reverb works via inside-out tracking. As a result, it is no longer necessary to place external sensors in the room, but you can simply set up the Headset and the tracking will follow automatically. The downside to this way of tracking is that when the Controllers are out of the Headset's field of view, you can lose the tracking. For many games this is not a problem in practice - for example you can play Beat Saber without losing tracking -, but sometimes you can notice this if, for example, you hold your Controller behind your head or next to your side.


Despite the Controllers, the HP Reverb is still the most impressive WMR Headset on the market. The high resolution is breathtaking, and in combination with with the high wearing comfort, the HP Reverb is extremely suitable for longer gaming sessions. Companies and other commercial institutions can also score well with the new HP Reverb. The simple design and way of tracking together with with the extremely high quality ensure that the Reverb is extremely suitable for simulations and demonstrations.

So are you looking for a VR Headset with with high user-friendliness, high resolution and a relatively low entry price? Then the HP Reverb is an excellent choice! Click here to order the HP Reverb.

Diederik Hermsen- XR Product Specialist

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