Full VR implementation in 20% of all schools
VR is already widely used in the medical sector and business, but schools and universities are not lagging behind in innovation and can certainly make good use of VR capabilities.


VR is a huge stimulus
One of the researchers noted that when children start using VR at a younger age, they are better prepared for this new way of learning. Even in primary and/or secondary school, it can certainly add value to set up a VR headset, if only to introduce the pupils to the new technologies. Moreover, learning with VR gives a huge boost to (especially younger) students to delve into the subject matter. Virtual reality provides a whole different experience for students when it comes to learning, compared to the 'old-fashioned' learning from a book.
Virtual library
Colleges and universities are exploring the different possibilities of VR technology; from offering virtual reality lab facilities for remote students, to simulated surgical procedures to train and guide medical students. VR also offers the possibility of a virtual library, where students can access all the information they need, or get a tour of architecture or archaeological finds anywhere in the world.


Affordable alternatives
Finally, the report indicates that the use of VR in schools will continue to increase as the software and hardware develop. There is already a lot possible with VR, and this is a good time to step into the virtual world. High-end VR headsets are still (too) high for some learning objectives, but luckily there are already a lot of cheaper alternatives available. For example, to give students their first experience with VR, you can use a passive VR headset, where you slide a phone into the headset and watch 360° videos.
If you want to take the experience a step higher, you could look at a standalone headset, like the Oculus Go or Lenovo Mirage Solo. To give the students a real 'wow-factor', you could take a look at the high-end headsets like the HTC VIVE Pro or the HP Reverb G2.